#include "Object.h"
Object::Object(void)
{
	this->m_PositionX = 0;
	this->m_PositionY = 0;
	this->m_Mass = 0;
	this->m_Type = NONE;
	this->m_Velocity = 0;


}
Object::Object(float posX, float posY)
{
	this->m_PositionX = posX;
	this->m_PositionY = posY;
	this->m_Velocity = 0;
	this->m_Type = NONE;

}
Object::~Object(void)
{
	//printf("Destructor Object!!\n");
}
void Object::SetPosition(float posX, float posY)
{
	this->m_PositionX = posX;
	this->m_PositionY = posY;
}
void Object::SetType(EObjectType m_Type)
{
	this->m_Type = m_Type;
}
EObjectType Object::GetType()
{
	return this->m_Type;
}
float Object::GetPosX()
{
	return this->m_PositionX;
}
float Object::GetPosY()
{
	return this->m_PositionY;
}
void Object::Update(float frameTime)
{
	//No Thing
}